HOW CAN WE HELP YOU?

CALIFORNIA COMMUNITY COLLEGE ESPORTS LEAGUE

Do you have fun playing video games?
Do you want to work in the esports industry?
Do you want to improve your skills?
Do you want a college scholarship for playing on an esports team?
If your answer is yes to any of these questions, we can help you get to the next level. Our app Dragonline can connect you with colleges that offer scholarships, other players to form teams, and events for you to improve your game. Our courses can help prepare you for college and careers in the esports industry.
The Esports industry is exploding. Total revenues reached $869 million in 2018 and is forecast to more than triple by 2022, reaching $2.96 billion, according to an October 2018 report by Goldman Sachs. Therefore, expanding into Esports will provide opportunities for your students. This industry will engage more students and provide high paying jobs – now.
We specialize in helping schools develop their own brand and Esports solution to address the needs of their student population. We want to engage as many students as possible while providing them practical skills and knowledge that they can use immediately.
Why Esports?
Esports Fosters STEM Learning:
STEM (Science, Technology, Engineering, and Math) is a teaching philosophy that represents how people work and problem solve in school and their professional lives.
Students Learn Valuable Skills for Rapidly Growing Careers:
Game Designer
Software Developer
Animation Engineer
Video Game Quality Assurance Engineer
Audio Engineer
Producer, Writer, Translator
Technical Support
Managers, Coaches, Teachers
Marketing and Sales
Business and Finance
Esports Expands College and Career Opportunities:
Students gain leadership, communication, and problem-solving skills that prepare them for college and career. In Esports students are peer coaches, graphic designers, fundraisers, and game strategists — roles that build self-confidence for today’s competitive roles.
“Katherine’s leadership, expertise, and guidance helped Coastline College develop and deliver an eSports program. Without Katherine’s knowledge and experience, our students would not be able to learn about and participate in competitive eSports. Her plan for the college included the development, marketing, and support for curriculum development. Our students, faculty, and staff are excited about this and all I can say is, Thank you, Katherine! We didn’t think it was possible and you showed us that it was indeed possible!”
Dana Emerson, Ph.D.
Dean of Instruction